Dialogue Moves
There are twelve moves in the Maptask coding scheme:
Six initiating moves
- instruct - commands the partner to carry out an action
- explain - states information which has not been elicited by the partner
- check - requests the partner to confirm information that the
checker has some reason to believe, but is not entirely sure about
- align - checks the attention or agreement of the partner, or his/her readiness for the next move
- query-yn - asks the partner any question which takes a "yes" or
"no" answer and does not fall into the previous two categories
- query-w - any query which is not covered by the other categories
Five response moves
- acknowledge - a verbal response which minimally shows that the speaker has heard the move to which
it responds
- reply-y - any reply to any query with a yes-no surface form which means "yes", however that is expressed
- reply-n - a reply to a a query with a yes/no surface form which means "no"
- reply-w - any reply to any type of query which doesn't simply mean "yes" or "no"
- clarify - a repetition of information which the speaker has
already stated, often in response to a check move
One pre-initiating move
- ready - a move which occurs after the close of a dialogue game and prepare the conversation for a new game to be initiated