An experimental dialogue system built using the toolkit.
Dynamic IS in GoDiS
Interpretation, Generation, Semantics and Database
- Basically keyword-spotting and (partially) canned text
- Feature-value "semantics", e.g.
- "to london" interpreted as
- "when do you want to go" interpreted as
Plans are essentially lists of actions, mainly questions. Plans are
static; no dynamic generation of plans. Only the system's moves are
Last modified: Sun Jun 20 16:10:09 1999